A hand-painted metroidvania about a lamplighter walking home across a drowned coast. Nothing can kill you. Your lantern burns down, the weather closes the roads, and the map stays blank until you draw it yourself.
The lantern is not a lamp, it is the level design. Ledges, handholds and doorways only exist where the light falls, and the flame burns down as you walk. Every route is a decision about how much dark you can afford.
Nothing is filled in for you. The map opens blank and stays that way until you ink it yourself, room by room, in whatever shorthand you invent. Your marks are the only record the game keeps.
There is no combat and no death screen. The pressure comes from weather that closes roads on its own clock, from fuel you have to ration, and from the distance still between you and home.
“The rare metroidvania that trusts you to just look at it.”
EUROGAMER
“I finished it in two sittings and immediately started marking a second map.”
ROCK PAPER SHOTGUN
“Removing combat did not make it gentle. It made every wrong turn cost something.”
EDGE
Buy it once. No subscription, no in-app purchases, and the same save file across iOS and macOS.
Two people in a rented room above a print shop in Bristol.
© 2026 Ninefold Lantern Ltd. Cindermoth and the moth mark are trademarks of Ninefold Lantern Ltd.